An interactive research dilemma using Twine
Nami Sunami, Chris Hartgerink
We present an interactive research dilemma based on dilemma #14 from the Erasmus University Rotterdam Dilemma Game. This is a gamebook, also commonly known as a choose-your-own-adventure. We created this gamebook in Twine as an experiment to use this storytelling format as a teaching tool and to simulate dilemma's in a playful manner.